We interviewed our TANTRUM LAB team member, Steffan a graduate from Louisiana State University with a Bachelor of Science in Psychology.
We discussed The Psychology of Learning and some fundamental aspects of learning to carry out when designing our Virtual Reality applications.
Click the play button below to learn more!
Here are some of the key take aways:
Below is the presentation reviewing the topics of discussion in the video interview.
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Museums are amazing places, you can get lost in the details learning about a dinosaur toe bone and be in awe at the scale of the animal all at the same time. However making a museum engaging, educational and fun is a skill, we’ve got some great experience doing this and here are our Top 5 tips to make Virtual Reality (VR) engaging in a museum.
2. keep the controls simple:
Like Super Simple, again you’re audience may only use the system once so everything needs to be intuitive, no hidden menus, special combos just plain simple point and click.
3. Integrate a guide:
Don’t assume the person will know what to do or why they’re in the VR environment, build in a guide, visual, vocal, forced. Help your audience explore what you want them to see and learn.
Make it fun and nothings more fun than a quick “who can score the most” game. Build it in, learning through play is key.
5. Keep the focus on the message:
It’s easy in VR to get distracted by everything that is possible to do, but ask yourself “do I need to do that?” or are you just creating distractions.
To learn what we can do for you and your museum drop us a line! – We’re always happy to talk on the phone.